Smoke sim render test
I'm rendering an animation to show off my smoke simulation that I built in physically based animation last year. The simulator is built on top of base code from Aline Normoyle and Peter Kutz (the same framework I used for my bubble simulator). I'm rendering in Mitsuba.
This frame is a little bit voxelized towards the end of the smoke plume (on the left), but the camera will be farther away and moving during the animation, so I don't think you will be able to notice.