Aztec was the final project for the introductory graphics course here at Penn. It involves implementing some of the features of a polygon mesh editor. The work was split into 3 roles, mine being the geometer. For info on the other two roles, check out the blog dedicated to this project.
The main project for the geometer was to implement the Catmull-Clark method for subdivision. Below you can see a unit cube after running this algorithm 1, 2, and 3 times.
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Input Cube |
1 Subdivision |
2 Subdivisions |
3 Subdivisions |
To expand upon that, I also worked on two mesh functions that I particularly like: extrude and edge loop.
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Edge Loops |
Extrusion |
I also worked a lot on selecting the different components of the mesh: faces, edges, and vertices.